YOLO is a real-time multi-object recognition model. Small and Nano model sizes are included for YOLO version 8 and above (except version 10 which uses NMS-free approach).
com.unity.ai.inference from the package manager;RunYOLO.cs script to the Main Camera;.onnx file from the models folder into the Model Asset field;classes.txt file into the Classes Asset field;GameObject > UI > Raw Image object in the scene, set its width and height to 640, and link it as the Display Image field;Border Texture.png file into the Border Texture field;Font field;Assets/StreamingAssets folder and set the Video Filename field to the filename of the video.Enter play mode. If working correctly you should see something like this:

Inference Engine is a neural network inference library for Unity. Find out more here.