Dataset


Dataset Version: 1.1.0 Date: May 18, 2025 Author: NVIDIA, Corporation License: CC-BY-4.0 (Creative Commons Attribution 4.0 International)
This dataset includes the following:
This dataset is intended for use within NVIDIA IsaacSim version 4.x, and depicts an industrial warehouse environment.
For users who are new to OpenUSD as a format, NVIDIA encourages the following learning resources to get you started:
For users who are new to IsaacSim and simulation, and want to learn how to add robots to your scenes (including the scenario in this dataset), here are some additional learning resources to explore:
To begin, open the physical_ai_simready_warehouse_01.usd file that is in the root of the dataset archive. This is a complete warehouse scene that has been pre-built as a starting point for simulation. This scene file uses OpenUSD composition arcs to payload in many other individual OpenUSD files.
All of the 3D assets in this scene have USDPhysics Colliders applied, but no Rigid Bodies are applied. It is up to the user to add rigid body physics to individual assets as desired to satisfy their simulation goals. The application of a rigid body to an asset will determine if it should fall with gravity, collide with other assets and be interactive with other elements in the scene like a robot.
To add Rigid Bodies to an asset, do the following within IsaacSim.
Select any asset you wish to apply Rigid Bodies to in the Stage Panel. Be sure to select the top-level payload XForm prim that represents the entire 3D asset, not one of the geometry or material prims within it.
In the Properties Panel, disable the Instanceable checkbox to make the asset unique.
Next, in the Properties Panel, click Add -> Physics -> Rigid Body to add the RBD physics to the asset.
Repeat this process for each asset you want to interact with when a simulation is run.
When the assets are configured with Rigid Body Dynamics, hit the Play button in IsaacSim to begin the simulation.
If you have additional questions, you are encouraged to join our NVIDIA Omniverse Discord channel to interact with other Omniverse and IsaacSim users.